3D Art & Animations
Diving into Blender and 3D modeling opened up a whole new creative world for me. I've always wanted to build worlds, characters, and stories. I get my inspiration from retro horror games like Resident Evil and Silent Hill, as well as fantasy worlds.
I especially love the low-poly art style, not just for its aesthetic, but I find it fascinating how artists once turned limitations into expressive, soulful creations. I would consider myself quite experienced with Blender, not yet a full professional, but eager to keep learning over the course of my career.
In addition, I've started to dabble more and more in TouchDesigner over the past year, which has proved to be quite a powerful tool, so much so that I ended up choosing it for my Bachelor's thesis.
Programs used in most of these works:
First TouchDesigner project - Audio-reactive Visualizer (November 2025)
First attempt at using and experimenting with TouchDesigner by using an instrumental I made in collaboration with a friend, turning an array of 3D cubes into an audio-reactive chain that changes depending on the average magnitude of the song. Additionally, I added blob-tracking, tracking the brightest and biggest shapes of said chain in order to add some visual accents.
Instrumental made in FL Studio.
Visuals created in TouchDesigner.
Animation commissioned by producer collective @eurotrappers
made in Blender.
This animation was created for a carousel post on Instagram, showcasing multiple beat previews curated by the collective. The video itself was made intentionally silent, allowing the producers to layer various audio snippets over the visuals.
Instagram post by @eurotrappers
Promotional Animation for EP Release
This animation was created to promote my EP, featuring an original track produced by me.
Made entirely in Blender. Published as a reel on my Instagram account @omgliney

Promotional Animation for Mannheim Show – 17.02.2024
Last-minute promotional animation done in 4 days for an event in Mannheim, which features original music composed and produced by me.
Published as a collaborative post on Instagram with @180xpe and other participating artists.
made in Blender.
in case the embed does not work:

Visualizer and Cover Art for own song "Sinking Ships"
Designed both the visualizer and cover art for my track "Sinking Ships," reflecting the mood and tone of the song.
made in Blender.

Cover Art for my Remix of "2Pac" by Joeyy (@jxxyy)
3D assets made in Blender and composited in Photoshop.
Released as cover art on SoundCloud and shared through an announcement post on Instagram.

Release Announcement for "herbst (verlier mich)"
The intentionally abstract and surreal visuals were meant to express the inner confusion I was experiencing at the time.
Published as a reel on my Instagram account @omgliney.
made in Blender.
