Design Work
I began studying Media and Communication Design at Hochschule Macromedia Berlin in October 2023 (Winter Semester 2023/24) and am currently in my fourth semester (Summer Semester 2025). Since starting the program, I’ve gained a lot of experience and grown both creatively and personally.
The degree has not only deepened my understanding of design and communication, but has also changed how I perceive the world. One of the most valuable lessons I’ve learned is the importance of collaboration. I was once hesitant and quite shy about group work in creative contexts, however the past 3 years has shown me how powerful and useful teamwork can be. Some of the best ideas and results I’ve experienced have come from shared creative efforts, due to different inputs from group members coming together to form a beautiful final result.
Below is a selection of my design work, some developed as part of university projects, others as personal explorations or commissioned pieces.
Programs used in most of these works:
Bachelor Thesis Artifact – "Klangraum" (Summer Semester 2026)
Klangraum is an interactive music visualizer built in TouchDesigner, created as the practical prototype for my Bachelor Thesis in Media and Communication Design. Using webcam-based body and motion tracking (MediaPipe), It lets the observer shape audio-reactive visuals with their gestures and movement via webcam-based body and motion tracking (MediaPipe). The colors and forms are derived directly from the album's cover art and are, even in it's idle state when no observer is present, audio-reactive and moving in tandem with different parameters extracted from the song.
The thesis behind it asks how platforms flatten the visual identity and experience of music into interchangeable thumbnails and uniform interfaces in digital spaces. In my research I found that a real emotional, social and meaningful experience mostly happens outside of streaming platforms and/or digital mediums.
Klangraum is my counter-proposal, attempting to give that lost experience of music in digital spaces a body again and trying to make the specific look and feel of a record something you can move through and interact with, rather than scroll past.
Built with TouchDesigner, MediaPipe motion tracking, and a cover-derived color and image pipeline.
Display Poster – "Layout and Typography" Course (Winter Semester 2023/24)
Created as part of the Layout and Typography course, this poster showcases a monotype pixel font developed by me, aiming to put the font into perspective.
designed in Adobe Illustrator and printed in A0 format.

Magazine on Sound Design – Summer Semester 2024
As part of a course assignment, we were asked to design a magazine on a topic of our choice. I chose sound design, a field I’m deeply familiar with, allowing me to combine personal insight with visual storytelling.
The abstract 3D background elements were created by me in Blender, and the overall layout was designed in Adobe InDesign. The magazine exists in both digital and printed formats.
designed in Adobe InDesign.


COVER
BACK


some pages from the magazine


Cover Art for a Collaborative Track "hunnidz"
Designed the cover for a song featuring a friend. A collage where I aimed to bring forth a specific "feeling" fitting the song.
Created in Adobe Photoshop.

Flyer Design for "Booted Up" Event Series (2023) – Vienna
Commissioned by a friend. The goal was to design a promotional flyer for "Booted Up", a mostly Vienna-based event series. The commissioner wanted the flyer to look like a mix of "green and slimey", accompanied by bold typography, a nod to oldschool hip hop covers and flyers, which should balance out the chaos in the background.
For the background, I decided to make custom, slime-inspired 3D visuals, which I created in Blender. The final layout was then designed in Adobe Photoshop and Illustrator.
Originally posted on Instagram (the post has since been taken offline).
