Music & Sound Design
Music has been a fundamental part of my life for as long as I can remember. Over the years, I’ve explored countless musical communities and niche genres, constantly expanding my understanding and appreciation of sound.
I began producing music in late 2017 using the demo version of FL Studio, creating simple beats and instrumentals. In 2018, I purchased my first USB microphone and started incorporating vocals into my work. Since then, my musical style has continually evolved, shifting across genres, as I’ve never felt tied to just one, just as when I listen to music.
By 2022, with a deeper technical understanding, I began exploring the limitless and intimidating world of sound design. What once seemed overwhelming became one of the most creatively fulfilling aspects of my process. Experimenting with software and hardware and bringing them to their limits has helped me craft unconventional sounds and led me to a space that redefines what music could be.
More recently, I’ve developed a growing interest in original soundtracks and the role of music and sound design in video games and films. The indispensable, emotional and narrative character that sound brings to visual media fascinated me since my childhood, and it’s a field I’m eager to explore further.
Programs used in most of these works:


Sound Design Commission for the Digital Art Piece bluelightglasses by Pol Trierweiler,
exhibited in Luxembourg
This piece sheds light on the impact of light pollution on birds in urban landscapes, while also exploring its connection to our daily media consumption. It's a metaphorical visualization on how light pollution not only affects the animals and nature around us, but is also closely tied to humans sleeping less and being surrounded by constant light sources (just like the birds, but mostly through screens).
I was given a great deal of creative freedom with the sound design, allowing me to add another layer of interpretation to the piece and its message. It was a truly interesting and creatively fulfilling project, and I'm grateful to have been part of it.
The final video was exhibited on an old CRT TV at the KonschTour exhibition on 24–25 May 2026 in Vianden, Luxembourg, and has also been posted by the artist on YouTube (see below).
Made in Ableton Live and FL Studio.
Sound Design for Graduate Collection by @studio_4ier
I was asked by a fashion design student to make a sound design for her graduate collection. The student had already a set of criteria for me to implement into the score. The idea was to make the sound design sound intriguing, mysterious, ominous and also add a touch of whimsicality.
production and sound design in FL Studio
Unreleased Track: "si(e) verletzt"
This self-produced track, "si(e) verletzt," explores the emotional aftermath of a failed relationship, aiming to capture both a sense of betrayal and deep self-disappointment. The title plays on a double meaning in German and Luxembourgish.
Musically, it blends Drum and Bass drums with atmospheric jungle textures and real drum samples (not included in this clip section).
Instrumental, vocals, mix, and master by me in FL Studio.
The accompanying video was shot by a friend and edited by me in DaVinci Resolve.

Unreleased Instrumental [Untitled]
This spacey, trap-influenced instrumental was co-produced with a friend, who originally sent me the melody.
I transformed it so extensively that even he didn’t recognize it, though he was pleasantly surprised by the final result.
Arrangement, mix, and master done by me in FL Studio.
The visualizer was created using Winamp visualizations.


Track Announcement video:
omgliney – hunnidz ft. jeremyy
Produced by @shinju_09 & @1brknglss
This track started when my friend (@1brknglss) posted that instrumental on his story, which instantly caught my ear. I recorded an open verse and sent it to jeremyy, who completed it with his own.
Vocals by me and @jeremyx213
Mixed and mastered by me in FL Studio.
Video shot by a friend and edited by me.
Song available on Spotify (omgliney)
Video posted on Instagram.
Ambient Track with De Breezy
This is my latest released project, created on 21.06.2025 in collaboration with my friend @de.breezy__ via the collaborative program Parsec and Discord screen sharing. What started as experimentation with synthesizers naturally evolved into an ambient piece.
The track aims to evoke a sense of longing, for transcendence, for something greater, while also offering moments of peace and serenity. Interpretation is left open to the listener, especially with the cover, which is a graffiti I found on the streets in Berlin.
Created collaboratively and in real time in FL Studio using various synthesizers and effects.
Visual preview made with OBS Studio on my laptop.
